Every computer has a name. This makes it recognisable in lists with many computers.
Please make sure that your computer name is recognisably yours.
You can check your computer name here:
If it’s something like “COMPUTER-12AB3”, please rename it like this:
Tailscale is the program you will be using to connect to the server computer.
saxion-desktop-windows in that list.
(You don’t have to click it. Just make sure it’s there.)P4V is the program you will be using to check out files from the server, and send them back to the server once you’re done with them.
P4V, P4Merge and P4. You don’t need P4Admin, though.
saxion-desktop-windows:1666.


User field.
Select User window again.User field.
p4 set P4IGNORE=.p4ignore

P4V has now been installed! :D
In order to actually work on files in Helix Core, you need to create a workspace.
A workspace is a folder on your local machine that is linked to files on the server.
Using this workspace, you can add new files to the server, edit existing files,
get the latest changes from others, or go back to previous versions of files.
main stream and select New Workspace…

a. By default, the workspace name follows the format of:
Remove that, and fill in your (user)name, an underscore, and then the project name.
If you are intending to work on the project from multiple computers, please add the name of your computer there, as well.
The workspace name is stored on the server, so other users can see your workspace name.
We want to be sure that everyone knows whose workspace is whose, so that’s why we put the (user)name (and computer name) there.
b. Choose a place on your computer where you want to store the workspace (all the project files).
As a best practice, the workspace root folder should be the same as the workspace name, so copy&paste the name to the root.
c. Verify that the Stream is the correct one.
d. Check the Switch to New Workspace and Automatically get all revisions options at the bottom.
DO NOT CLICK OK JUST YET

Click the Advanced tab, on the top of the window.
a. You can fill in a description if you want.
b. Under File Options, enable the “remove directory” (Rmdir) option,
so that empty workspace directories will get deleted when they’re empty.
This helps keep your workspace clean.
c. The On Submit option is on Submit all selected files by default.
This means is that if you, for example, check out a whole folder of 20 files and work on just two of them.
Once you are done and submit your changes, all 20 of those files are going to get submitted to the server and will have a new revision.
They’ll look like there’s been a change to them, even though you didn’t actually change anything in any of them, except for those two.
The “Don’t submit unchanged files” option would make it so it would just submit those two files you changed,
and it would keep those other 18 checked out. This is probably also not what we want.
So we use the “Revert unchanged files” option, as that makes it so it only submits those two files you changed,
and then it would just revert (un-checkout) all those other files when you submit it.
This helps make sure you’re not leaving files checked out that you didn’t need to.
So set the On Submit option to Revert unchanged files, so that you don’t waste time and space uploading new versions of files that haven’t changed.
d. If you’re not on Windows, please change the Line ending characters for text files option to Win.
This will prevent compatibility issues between operating systems.
Now you can press OK.
P4V will start downloading the project files to your computer. To the folder you selected earlier.
You can now open that project in UE5 at your leisure :)
Watch this first: https://www.youtube.com/watch?v=b0oe8UYdm7s
And then watch this: https://www.youtube.com/watch?v=7PRo8gK6SNM
↑ this video will also guide you through setting up Perforce inside Unreal Engine itself.
If you have any questions about working with Perforce and Helix Core and P4V, please don’t hesitate to ask me!