olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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olc::GFX3D::PipeLine Member List

This is the complete list of members for olc::GFX3D::PipeLine, including all inherited members.

PipeLine()olc::GFX3D::PipeLine
Render(std::vector< olc::GFX3D::triangle > &triangles, uint32_t flags=RENDER_CULL_CW|RENDER_TEXTURED|RENDER_DEPTH)olc::GFX3D::PipeLine
Render(std::vector< olc::GFX3D::triangle > &triangles, uint32_t flags, int nOffset, int nCount)olc::GFX3D::PipeLine
RenderCircleXZ(olc::GFX3D::vec3d &p1, float r, olc::Pixel col=olc::WHITE)olc::GFX3D::PipeLine
RenderLine(olc::GFX3D::vec3d &p1, olc::GFX3D::vec3d &p2, olc::Pixel col=olc::WHITE)olc::GFX3D::PipeLine
SetCamera(olc::GFX3D::vec3d &pos, olc::GFX3D::vec3d &lookat, olc::GFX3D::vec3d &up)olc::GFX3D::PipeLine
SetLightSource(uint32_t nSlot, uint32_t nType, olc::Pixel col, olc::GFX3D::vec3d pos, olc::GFX3D::vec3d dir={ 0.0f, 0.0f, 1.0f, 1.0f }, float fParam=0.0f)olc::GFX3D::PipeLine
SetProjection(float fFovDegrees, float fAspectRatio, float fNear, float fFar, float fLeft, float fTop, float fWidth, float fHeight)olc::GFX3D::PipeLine
SetTexture(olc::Sprite *texture)olc::GFX3D::PipeLine
SetTransform(olc::GFX3D::mat4x4 &transform)olc::GFX3D::PipeLine