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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::GFX3D::PipeLine, including all inherited members.
PipeLine() | olc::GFX3D::PipeLine | |
Render(std::vector< olc::GFX3D::triangle > &triangles, uint32_t flags=RENDER_CULL_CW|RENDER_TEXTURED|RENDER_DEPTH) | olc::GFX3D::PipeLine | |
Render(std::vector< olc::GFX3D::triangle > &triangles, uint32_t flags, int nOffset, int nCount) | olc::GFX3D::PipeLine | |
RenderCircleXZ(olc::GFX3D::vec3d &p1, float r, olc::Pixel col=olc::WHITE) | olc::GFX3D::PipeLine | |
RenderLine(olc::GFX3D::vec3d &p1, olc::GFX3D::vec3d &p2, olc::Pixel col=olc::WHITE) | olc::GFX3D::PipeLine | |
SetCamera(olc::GFX3D::vec3d &pos, olc::GFX3D::vec3d &lookat, olc::GFX3D::vec3d &up) | olc::GFX3D::PipeLine | |
SetLightSource(uint32_t nSlot, uint32_t nType, olc::Pixel col, olc::GFX3D::vec3d pos, olc::GFX3D::vec3d dir={ 0.0f, 0.0f, 1.0f, 1.0f }, float fParam=0.0f) | olc::GFX3D::PipeLine | |
SetProjection(float fFovDegrees, float fAspectRatio, float fNear, float fFar, float fLeft, float fTop, float fWidth, float fHeight) | olc::GFX3D::PipeLine | |
SetTexture(olc::Sprite *texture) | olc::GFX3D::PipeLine | |
SetTransform(olc::GFX3D::mat4x4 &transform) | olc::GFX3D::PipeLine |