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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::Renderer, including all inherited members.
ApplyTexture(uint32_t id)=0 | olc::Renderer | pure virtual |
ClearBuffer(olc::Pixel p, bool bDepth)=0 | olc::Renderer | pure virtual |
CreateDevice(std::vector< void * > params, bool bFullScreen, bool bVSYNC)=0 | olc::Renderer | pure virtual |
CreateTexture(const uint32_t width, const uint32_t height, const bool filtered=false, const bool clamp=true)=0 | olc::Renderer | pure virtual |
DeleteTexture(const uint32_t id)=0 | olc::Renderer | pure virtual |
DestroyDevice()=0 | olc::Renderer | pure virtual |
DisplayFrame()=0 | olc::Renderer | pure virtual |
DrawDecal(const olc::DecalInstance &decal)=0 | olc::Renderer | pure virtual |
DrawLayerQuad(const olc::vf2d &offset, const olc::vf2d &scale, const olc::Pixel tint)=0 | olc::Renderer | pure virtual |
PrepareDevice()=0 | olc::Renderer | pure virtual |
PrepareDrawing()=0 | olc::Renderer | pure virtual |
ptrPGE | olc::Renderer | static |
ReadTexture(uint32_t id, olc::Sprite *spr)=0 | olc::Renderer | pure virtual |
SetDecalMode(const olc::DecalMode &mode)=0 | olc::Renderer | pure virtual |
UpdateTexture(uint32_t id, olc::Sprite *spr)=0 | olc::Renderer | pure virtual |
UpdateViewport(const olc::vi2d &pos, const olc::vi2d &size)=0 | olc::Renderer | pure virtual |
~Renderer()=default | olc::Renderer | virtual |