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olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::Renderer, including all inherited members.
| ApplyTexture(uint32_t id)=0 | olc::Renderer | pure virtual |
| ClearBuffer(olc::Pixel p, bool bDepth)=0 | olc::Renderer | pure virtual |
| CreateDevice(std::vector< void * > params, bool bFullScreen, bool bVSYNC)=0 | olc::Renderer | pure virtual |
| CreateTexture(const uint32_t width, const uint32_t height, const bool filtered=false, const bool clamp=true)=0 | olc::Renderer | pure virtual |
| DeleteTexture(const uint32_t id)=0 | olc::Renderer | pure virtual |
| DestroyDevice()=0 | olc::Renderer | pure virtual |
| DisplayFrame()=0 | olc::Renderer | pure virtual |
| DoGPUTask(const olc::GPUTask &task)=0 | olc::Renderer | pure virtual |
| DrawDecal(const olc::DecalInstance &decal)=0 | olc::Renderer | pure virtual |
| DrawLayerQuad(const olc::vf2d &offset, const olc::vf2d &scale, const olc::Pixel tint)=0 | olc::Renderer | pure virtual |
| PrepareDevice()=0 | olc::Renderer | pure virtual |
| PrepareDrawing()=0 | olc::Renderer | pure virtual |
| ptrPGE | olc::Renderer | static |
| ReadTexture(uint32_t id, olc::Sprite *spr)=0 | olc::Renderer | pure virtual |
| Set3DProjection(const std::array< float, 16 > &mat)=0 | olc::Renderer | pure virtual |
| SetDecalMode(const olc::DecalMode &mode)=0 | olc::Renderer | pure virtual |
| UpdateTexture(uint32_t id, olc::Sprite *spr)=0 | olc::Renderer | pure virtual |
| UpdateViewport(const olc::vi2d &pos, const olc::vi2d &size)=0 | olc::Renderer | pure virtual |
| ~Renderer()=default | olc::Renderer | virtual |