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olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::wire::Model, including all inherited members.
| Attach(Model *child, const olc::vf2d &position={ 0.0f, 0.0f }, const float angle=0.0f) | olc::wire::Model | |
| DRAW_MEASURES | olc::wire::Model | static |
| DRAW_NODES | olc::wire::Model | static |
| DRAW_ORIGIN | olc::wire::Model | static |
| GetChildren() const | olc::wire::Model | |
| GetWorldPoints() const | olc::wire::Model | |
| LocalToWorld(const olc::vf2d &local) | olc::wire::Model | |
| matLocal | olc::wire::Model | protected |
| matLocalRotation | olc::wire::Model | protected |
| matLocalTranslation | olc::wire::Model | protected |
| matWorld | olc::wire::Model | protected |
| Model()=default | olc::wire::Model | |
| SetMesh(const Mesh &mesh) | olc::wire::Model | |
| SetPosition(const olc::vf2d &position) | olc::wire::Model | |
| SetRotation(const float angle) | olc::wire::Model | |
| UpdateInWorld(const Matrix2D &matParent) | olc::wire::Model | |
| vChildren | olc::wire::Model | protected |
| vLocalPoints | olc::wire::Model | protected |
| vWorldPoints | olc::wire::Model | protected |