olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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olc::wire::Model Member List

This is the complete list of members for olc::wire::Model, including all inherited members.

Attach(Model *child, const olc::vf2d &position={ 0.0f, 0.0f }, const float angle=0.0f)olc::wire::Model
DRAW_MEASURESolc::wire::Modelstatic
DRAW_NODESolc::wire::Modelstatic
DRAW_ORIGINolc::wire::Modelstatic
GetChildren() constolc::wire::Model
GetWorldPoints() constolc::wire::Model
LocalToWorld(const olc::vf2d &local)olc::wire::Model
matLocalolc::wire::Modelprotected
matLocalRotationolc::wire::Modelprotected
matLocalTranslationolc::wire::Modelprotected
matWorldolc::wire::Modelprotected
Model()=defaultolc::wire::Model
SetMesh(const Mesh &mesh)olc::wire::Model
SetPosition(const olc::vf2d &position)olc::wire::Model
SetRotation(const float angle)olc::wire::Model
UpdateInWorld(const Matrix2D &matParent)olc::wire::Model
vChildrenolc::wire::Modelprotected
vLocalPointsolc::wire::Modelprotected
vWorldPointsolc::wire::Modelprotected