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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::wire::Model, including all inherited members.
Attach(Model *child, const olc::vf2d &position={ 0.0f, 0.0f }, const float angle=0.0f) | olc::wire::Model | |
DRAW_MEASURES | olc::wire::Model | static |
DRAW_NODES | olc::wire::Model | static |
DRAW_ORIGIN | olc::wire::Model | static |
GetChildren() const | olc::wire::Model | |
GetWorldPoints() const | olc::wire::Model | |
LocalToWorld(const olc::vf2d &local) | olc::wire::Model | |
matLocal | olc::wire::Model | protected |
matLocalRotation | olc::wire::Model | protected |
matLocalTranslation | olc::wire::Model | protected |
matWorld | olc::wire::Model | protected |
Model()=default | olc::wire::Model | |
SetMesh(const Mesh &mesh) | olc::wire::Model | |
SetPosition(const olc::vf2d &position) | olc::wire::Model | |
SetRotation(const float angle) | olc::wire::Model | |
UpdateInWorld(const Matrix2D &matParent) | olc::wire::Model | |
vChildren | olc::wire::Model | protected |
vLocalPoints | olc::wire::Model | protected |
vWorldPoints | olc::wire::Model | protected |