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olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::v_2d< T >, including all inherited members.
| a() const | olc::v_2d< T > | inline |
| area() const | olc::v_2d< T > | inline |
| cart() const | olc::v_2d< T > | inline |
| ceil() const | olc::v_2d< T > | inline |
| clamp(const v_2d &v1, const v_2d &v2) const | olc::v_2d< T > | inline |
| cross(const v_2d &rhs) const | olc::v_2d< T > | inline |
| dot(const v_2d &rhs) const | olc::v_2d< T > | inline |
| floor() const | olc::v_2d< T > | inline |
| lerp(const v_2d &v1, const double t) const | olc::v_2d< T > | inline |
| mag() const | olc::v_2d< T > | inline |
| mag2() const | olc::v_2d< T > | inline |
| max(const v_2d &v) const | olc::v_2d< T > | inline |
| min(const v_2d &v) const | olc::v_2d< T > | inline |
| norm() const | olc::v_2d< T > | inline |
| operator v_2d< F >() const | olc::v_2d< T > | inline |
| operator!=(const v_2d &rhs) const | olc::v_2d< T > | inline |
| operator=(const v_2d &v)=default | olc::v_2d< T > | inline |
| operator==(const v_2d &rhs) const | olc::v_2d< T > | inline |
| perp() const | olc::v_2d< T > | inline |
| polar() const | olc::v_2d< T > | inline |
| reflect(const v_2d &n) const | olc::v_2d< T > | inline |
| str() const | olc::v_2d< T > | inline |
| v_2d()=default | olc::v_2d< T > | inline |
| v_2d(T _x, T _y) | olc::v_2d< T > | inline |
| v_2d(const v_2d &v)=default | olc::v_2d< T > | inline |
| x | olc::v_2d< T > | |
| y | olc::v_2d< T > |