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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::v_2d< T >, including all inherited members.
area() const | olc::v_2d< T > | inline |
cart() const | olc::v_2d< T > | inline |
ceil() const | olc::v_2d< T > | inline |
clamp(const v_2d &v1, const v_2d &v2) const | olc::v_2d< T > | inline |
cross(const v_2d &rhs) const | olc::v_2d< T > | inline |
dot(const v_2d &rhs) const | olc::v_2d< T > | inline |
floor() const | olc::v_2d< T > | inline |
lerp(const v_2d &v1, const double t) const | olc::v_2d< T > | inline |
mag() const | olc::v_2d< T > | inline |
mag2() const | olc::v_2d< T > | inline |
max(const v_2d &v) const | olc::v_2d< T > | inline |
min(const v_2d &v) const | olc::v_2d< T > | inline |
norm() const | olc::v_2d< T > | inline |
operator v_2d< F >() const | olc::v_2d< T > | inline |
operator!=(const v_2d &rhs) const | olc::v_2d< T > | inline |
operator=(const v_2d &v)=default | olc::v_2d< T > | inline |
operator==(const v_2d &rhs) const | olc::v_2d< T > | inline |
perp() const | olc::v_2d< T > | inline |
polar() const | olc::v_2d< T > | inline |
reflect(const v_2d &n) const | olc::v_2d< T > | inline |
str() const | olc::v_2d< T > | inline |
v_2d()=default | olc::v_2d< T > | inline |
v_2d(T _x, T _y) | olc::v_2d< T > | inline |
v_2d(const v_2d &v)=default | olc::v_2d< T > | inline |
x | olc::v_2d< T > | |
y | olc::v_2d< T > |