#include <olcPixelGameEngine.h>
◆ Decal() [1/2]
olc::Decal::Decal |
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olc::Sprite * | spr, |
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bool | filter = false, |
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bool | clamp = true ) |
◆ Decal() [2/2]
olc::Decal::Decal |
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const uint32_t | nExistingTextureResource, |
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olc::Sprite * | spr ) |
◆ ~Decal()
virtual olc::Decal::~Decal |
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◆ Update()
void olc::Decal::Update |
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◆ UpdateSprite()
void olc::Decal::UpdateSprite |
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◆ id
int32_t olc::Decal::id = -1 |
◆ sprite
◆ vUVScale
olc::vf2d olc::Decal::vUVScale = { 1.0f, 1.0f } |
The documentation for this class was generated from the following file: