#include <olcPixelGameEngine.h>
◆ Decal() [1/2]
      
        
          | olc::Decal::Decal  | 
          ( | 
          olc::Sprite * |           spr,  | 
        
        
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          bool |           filter = false,  | 
        
        
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          bool |           clamp = true ) | 
        
      
 
 
◆ Decal() [2/2]
      
        
          | olc::Decal::Decal  | 
          ( | 
          const uint32_t |           nExistingTextureResource,  | 
        
        
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          olc::Sprite * |           spr ) | 
        
      
 
 
◆ ~Decal()
  
  
      
        
          | virtual olc::Decal::~Decal  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ Update()
      
        
          | void olc::Decal::Update  | 
          ( | 
           | ) | 
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◆ UpdateSprite()
      
        
          | void olc::Decal::UpdateSprite  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ id
      
        
          | int32_t olc::Decal::id = -1 | 
        
      
 
 
◆ sprite
◆ vUVScale
      
        
          | olc::vf2d olc::Decal::vUVScale = { 1.0f, 1.0f } | 
        
      
 
 
The documentation for this class was generated from the following file: