#include <olcPGEX_Graphics2D.h>
|
| Transform2D () |
|
void | Reset () |
|
void | Rotate (float fTheta) |
|
void | Translate (float ox, float oy) |
|
void | Scale (float sx, float sy) |
|
void | Shear (float sx, float sy) |
|
void | Perspective (float ox, float oy) |
|
void | Forward (float in_x, float in_y, float &out_x, float &out_y) |
|
void | Backward (float in_x, float in_y, float &out_x, float &out_y) |
|
void | Invert () |
|
◆ Transform2D()
olc::GFX2D::Transform2D::Transform2D |
( |
| ) |
|
◆ Backward()
void olc::GFX2D::Transform2D::Backward |
( |
float | in_x, |
|
|
float | in_y, |
|
|
float & | out_x, |
|
|
float & | out_y ) |
◆ Forward()
void olc::GFX2D::Transform2D::Forward |
( |
float | in_x, |
|
|
float | in_y, |
|
|
float & | out_x, |
|
|
float & | out_y ) |
◆ Invert()
void olc::GFX2D::Transform2D::Invert |
( |
| ) |
|
◆ Perspective()
void olc::GFX2D::Transform2D::Perspective |
( |
float | ox, |
|
|
float | oy ) |
◆ Reset()
void olc::GFX2D::Transform2D::Reset |
( |
| ) |
|
◆ Rotate()
void olc::GFX2D::Transform2D::Rotate |
( |
float | fTheta | ) |
|
◆ Scale()
void olc::GFX2D::Transform2D::Scale |
( |
float | sx, |
|
|
float | sy ) |
◆ Shear()
void olc::GFX2D::Transform2D::Shear |
( |
float | sx, |
|
|
float | sy ) |
◆ Translate()
void olc::GFX2D::Transform2D::Translate |
( |
float | ox, |
|
|
float | oy ) |
The documentation for this class was generated from the following file: