#include <olcPGEX_Graphics2D.h>
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| | Transform2D () |
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| void | Reset () |
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| void | Rotate (float fTheta) |
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| void | Translate (float ox, float oy) |
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| void | Scale (float sx, float sy) |
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| void | Shear (float sx, float sy) |
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| void | Perspective (float ox, float oy) |
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| void | Forward (float in_x, float in_y, float &out_x, float &out_y) |
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| void | Backward (float in_x, float in_y, float &out_x, float &out_y) |
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| void | Invert () |
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◆ Transform2D()
| olc::GFX2D::Transform2D::Transform2D |
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◆ Backward()
| void olc::GFX2D::Transform2D::Backward |
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float | in_x, |
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float | in_y, |
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float & | out_x, |
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float & | out_y ) |
◆ Forward()
| void olc::GFX2D::Transform2D::Forward |
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float | in_x, |
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float | in_y, |
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float & | out_x, |
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float & | out_y ) |
◆ Invert()
| void olc::GFX2D::Transform2D::Invert |
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◆ Perspective()
| void olc::GFX2D::Transform2D::Perspective |
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float | ox, |
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float | oy ) |
◆ Reset()
| void olc::GFX2D::Transform2D::Reset |
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◆ Rotate()
| void olc::GFX2D::Transform2D::Rotate |
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float | fTheta | ) |
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◆ Scale()
| void olc::GFX2D::Transform2D::Scale |
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float | sx, |
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float | sy ) |
◆ Shear()
| void olc::GFX2D::Transform2D::Shear |
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float | sx, |
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float | sy ) |
◆ Translate()
| void olc::GFX2D::Transform2D::Translate |
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float | ox, |
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float | oy ) |
The documentation for this class was generated from the following file: