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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::GFX3D, including all inherited members.
AddTriangleToScene(olc::GFX3D::triangle &tri) | olc::GFX3D | static |
ClearDepth() | olc::GFX3D | static |
ConfigureDisplay() | olc::GFX3D | static |
DrawTriangleFlat(olc::GFX3D::triangle &tri) | olc::GFX3D | static |
DrawTriangleTex(olc::GFX3D::triangle &tri, olc::Sprite *spr) | olc::GFX3D | static |
DrawTriangleWire(olc::GFX3D::triangle &tri, olc::Pixel col=olc::WHITE) | olc::GFX3D | static |
LIGHT_AMBIENT enum value | olc::GFX3D | |
LIGHT_DIRECTIONAL enum value | olc::GFX3D | |
LIGHT_DISABLED enum value | olc::GFX3D | |
LIGHT_POINT enum value | olc::GFX3D | |
LIGHTS enum name | olc::GFX3D | |
OnAfterUserCreate() | olc::PGEX | protectedvirtual |
OnAfterUserUpdate(float fElapsedTime) | olc::PGEX | protectedvirtual |
OnBeforeUserCreate() | olc::PGEX | protectedvirtual |
OnBeforeUserUpdate(float &fElapsedTime) | olc::PGEX | protectedvirtual |
pge | olc::PGEX | protectedstatic |
PGEX(bool bHook=false) | olc::PGEX | |
RasterTriangle(int x1, int y1, float u1, float v1, float w1, olc::Pixel c1, int x2, int y2, float u2, float v2, float w2, olc::Pixel c2, int x3, int y3, float u3, float v3, float w3, olc::Pixel c3, olc::Sprite *spr, uint32_t nFlags) | olc::GFX3D | static |
RENDER_CULL_CCW enum value | olc::GFX3D | |
RENDER_CULL_CW enum value | olc::GFX3D | |
RENDER_DEPTH enum value | olc::GFX3D | |
RENDER_FLAT enum value | olc::GFX3D | |
RENDER_LIGHTS enum value | olc::GFX3D | |
RENDER_TEXTURED enum value | olc::GFX3D | |
RENDER_WIRE enum value | olc::GFX3D | |
RENDERFLAGS enum name | olc::GFX3D | |
RenderScene() | olc::GFX3D | static |
TexturedTriangle(int x1, int y1, float u1, float v1, float w1, int x2, int y2, float u2, float v2, float w2, int x3, int y3, float u3, float v3, float w3, olc::Sprite *spr) | olc::GFX3D | static |