#include <olcPixelGameEngine.h>
◆ PGEX()
| olc::PGEX::PGEX |
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bool | bHook = false | ) |
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◆ OnAfterUserCreate()
| virtual void olc::PGEX::OnAfterUserCreate |
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| ) |
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protectedvirtual |
◆ OnAfterUserUpdate()
| virtual void olc::PGEX::OnAfterUserUpdate |
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float | fElapsedTime | ) |
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protectedvirtual |
◆ OnBeforeUserCreate()
| virtual void olc::PGEX::OnBeforeUserCreate |
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| ) |
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protectedvirtual |
◆ OnBeforeUserUpdate()
| virtual bool olc::PGEX::OnBeforeUserUpdate |
( |
float & | fElapsedTime | ) |
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protectedvirtual |
◆ olc::PixelGameEngine
◆ pge
The documentation for this class was generated from the following file: