#include <olcPixelGameEngine.h>
◆ ~Platform()
virtual olc::Platform::~Platform |
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virtualdefault |
◆ ApplicationCleanUp()
virtual olc::rcode olc::Platform::ApplicationCleanUp |
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pure virtual |
◆ ApplicationStartUp()
virtual olc::rcode olc::Platform::ApplicationStartUp |
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pure virtual |
◆ CreateGraphics()
virtual olc::rcode olc::Platform::CreateGraphics |
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bool | bFullScreen, |
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bool | bEnableVSYNC, |
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const olc::vi2d & | vViewPos, |
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const olc::vi2d & | vViewSize ) |
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pure virtual |
◆ CreateWindowPane()
◆ HandleSystemEvent()
virtual olc::rcode olc::Platform::HandleSystemEvent |
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pure virtual |
◆ SetWindowSize()
◆ SetWindowTitle()
virtual olc::rcode olc::Platform::SetWindowTitle |
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const std::string & | s | ) |
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pure virtual |
◆ ShowWindowFrame()
virtual olc::rcode olc::Platform::ShowWindowFrame |
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const bool | bShowFrame = true | ) |
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pure virtual |
◆ StartSystemEventLoop()
virtual olc::rcode olc::Platform::StartSystemEventLoop |
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pure virtual |
◆ ThreadCleanUp()
virtual olc::rcode olc::Platform::ThreadCleanUp |
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pure virtual |
◆ ThreadStartUp()
virtual olc::rcode olc::Platform::ThreadStartUp |
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pure virtual |
◆ ptrPGE
The documentation for this class was generated from the following file: