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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include <olcPGEX_QuickGUI.h>
Public Member Functions | |
TextBox (olc::QuickGUI::Manager &manager, const std::string &text, const olc::vf2d &pos, const olc::vf2d &size) | |
void | Update (olc::PixelGameEngine *pge) override |
void | Draw (olc::PixelGameEngine *pge) override |
void | DrawDecal (olc::PixelGameEngine *pge) override |
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Label (olc::QuickGUI::Manager &manager, const std::string &text, const olc::vf2d &pos, const olc::vf2d &size) | |
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BaseControl (olc::QuickGUI::Manager &manager) | |
virtual | ~BaseControl () |
void | Enable (const bool bEnable) |
Protected Attributes | |
bool | m_bTextEdit = false |
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olc::QuickGUI::Manager & | m_manager |
enum olc::QuickGUI::BaseControl::State | m_state = State::Normal |
float | m_fTransition = 0.0 |
Additional Inherited Members | |
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enum class | Alignment { Left , Centre , Right } |
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olc::vf2d | vPos |
olc::vf2d | vSize |
std::string | sText |
bool | bHasBorder = false |
bool | bHasBackground = false |
enum olc::QuickGUI::Label::Alignment | nAlign = Alignment::Centre |
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bool | bVisible = true |
bool | bPressed = false |
bool | bHeld = false |
bool | bReleased = false |
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enum class | State { Disabled , Normal , Hover , Click } |
olc::QuickGUI::TextBox::TextBox | ( | olc::QuickGUI::Manager & | manager, |
const std::string & | text, | ||
const olc::vf2d & | pos, | ||
const olc::vf2d & | size ) |
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overridevirtual |
Reimplemented from olc::QuickGUI::Label.
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overridevirtual |
Reimplemented from olc::QuickGUI::Label.
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overridevirtual |
Reimplemented from olc::QuickGUI::Label.
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protected |