#include <olcPixelGameEngine.h>
◆ ResourcePack()
      
        
          | olc::ResourcePack::ResourcePack  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ~ResourcePack()
      
        
          | olc::ResourcePack::~ResourcePack  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ AddFile()
      
        
          | bool olc::ResourcePack::AddFile  | 
          ( | 
          const std::string & |           sFile | ) | 
           | 
        
      
 
 
◆ GetFileBuffer()
      
        
          | ResourceBuffer olc::ResourcePack::GetFileBuffer  | 
          ( | 
          const std::string & |           sFile | ) | 
           | 
        
      
 
 
◆ Loaded()
      
        
          | bool olc::ResourcePack::Loaded  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ LoadPack()
      
        
          | bool olc::ResourcePack::LoadPack  | 
          ( | 
          const std::string & |           sFile,  | 
        
        
           | 
           | 
          const std::string & |           sKey ) | 
        
      
 
 
◆ SavePack()
      
        
          | bool olc::ResourcePack::SavePack  | 
          ( | 
          const std::string & |           sFile,  | 
        
        
           | 
           | 
          const std::string & |           sKey ) | 
        
      
 
 
The documentation for this class was generated from the following file: