#include <olcPixelGameEngine.h>
◆ ResourcePack()
olc::ResourcePack::ResourcePack |
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◆ ~ResourcePack()
olc::ResourcePack::~ResourcePack |
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◆ AddFile()
bool olc::ResourcePack::AddFile |
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const std::string & | sFile | ) |
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◆ GetFileBuffer()
ResourceBuffer olc::ResourcePack::GetFileBuffer |
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const std::string & | sFile | ) |
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◆ Loaded()
bool olc::ResourcePack::Loaded |
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◆ LoadPack()
bool olc::ResourcePack::LoadPack |
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const std::string & | sFile, |
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const std::string & | sKey ) |
◆ SavePack()
bool olc::ResourcePack::SavePack |
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const std::string & | sFile, |
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const std::string & | sKey ) |
The documentation for this class was generated from the following file: