olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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olc::SOUND Member List

This is the complete list of members for olc::SOUND, including all inherited members.

DestroyAudio()olc::SOUNDstatic
GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep)olc::SOUNDstatic
InitialiseAudio(unsigned int nSampleRate=44100, unsigned int nChannels=1, unsigned int nBlocks=8, unsigned int nBlockSamples=512)olc::SOUNDstatic
listActiveSamplesolc::SOUNDstatic
LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack=nullptr)olc::SOUNDstatic
OnAfterUserCreate()olc::PGEXprotectedvirtual
OnAfterUserUpdate(float fElapsedTime)olc::PGEXprotectedvirtual
OnBeforeUserCreate()olc::PGEXprotectedvirtual
OnBeforeUserUpdate(float &fElapsedTime)olc::PGEXprotectedvirtual
pgeolc::PGEXprotectedstatic
PGEX(bool bHook=false)olc::PGEX
PlaySample(int id, bool bLoop=false)olc::SOUNDstatic
SetUserFilterFunction(std::function< float(int, float, float)> func)olc::SOUNDstatic
SetUserSynthFunction(std::function< float(int, float, float)> func)olc::SOUNDstatic
StopAll()olc::SOUNDstatic
StopSample(int id)olc::SOUNDstatic