![]() |
olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
|
This is the complete list of members for olc::Shade, including all inherited members.
Clear(const olc::Pixel &p=olc::BLANK) | olc::Shade | |
DrawDecal(const olc::vf2d &pos, olc::Decal *decal, const olc::vf2d &scale={ 1.0f, 1.0f }, const olc::Pixel &tint=olc::WHITE) | olc::Shade | |
DrawPartialDecal(const olc::vf2d &pos, olc::Decal *decal, const olc::vf2d &source_pos, const olc::vf2d &source_size, const olc::vf2d &scale={ 1.0f, 1.0f }, const olc::Pixel &tint=olc::WHITE) | olc::Shade | |
DrawPartialDecal(const olc::vf2d &pos, const olc::vf2d &size, olc::Decal *decal, const olc::vf2d &source_pos, const olc::vf2d &source_size, const olc::Pixel &tint=olc::WHITE) | olc::Shade | |
DrawPolygonDecal(olc::Decal *decal, const std::vector< olc::vf2d > &pos, const std::vector< olc::vf2d > &uv, const std::vector< olc::Pixel > &colours) | olc::Shade | |
DrawQuad(const olc::vf2d &vPos, const olc::vf2d &vSize) | olc::Shade | |
End() | olc::Shade | |
MakeEffect(const olc::EffectConfig &premade) | olc::Shade | |
olc::Effect class | olc::Shade | friend |
OnAfterUserCreate() | olc::PGEX | protectedvirtual |
OnAfterUserUpdate(float fElapsedTime) | olc::PGEX | protectedvirtual |
OnBeforeUserCreate() override | olc::Shade | protectedvirtual |
OnBeforeUserUpdate(float &fElapsedTime) | olc::PGEX | protectedvirtual |
pge | olc::PGEX | protectedstatic |
PGEX(bool bHook=false) | olc::PGEX | |
SetSourceDecal(olc::Decal *pDecal, const uint32_t nSlot=0, const olc::vf2d &vSourcePos={ 0.0f, 0.0f }, const olc::vf2d &vSourceSize={ 1.0f, 1.0f }) | olc::Shade | |
SetTargetDecal(olc::Decal *pDecal, const uint32_t nSlot=0) | olc::Shade | |
Shade() | olc::Shade | |
Start(olc::Effect *pEffect) | olc::Shade |