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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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This is the complete list of members for olc::rcw::Engine, including all inherited members.
CellSide enum name | olc::rcw::Engine | |
Engine(const int screen_w, const int screen_h, const float fov) | olc::rcw::Engine | |
GetObjectHeight(const uint32_t id)=0 | olc::rcw::Engine | protectedpure virtual |
GetObjectWidth(const uint32_t id)=0 | olc::rcw::Engine | protectedpure virtual |
HandleObjectVsObject(std::shared_ptr< olc::rcw::Object > object1, std::shared_ptr< olc::rcw::Object > object2) | olc::rcw::Engine | protectedvirtual |
HandleObjectVsScenery(std::shared_ptr< olc::rcw::Object > object, const int tile_x, const int tile_y, const olc::rcw::Engine::CellSide side, const float offset_x, const float offset_y) | olc::rcw::Engine | protectedvirtual |
IsLocationSolid(const float tile_x, const float tile_y)=0 | olc::rcw::Engine | protectedpure virtual |
mapObjects | olc::rcw::Engine | |
OnAfterUserCreate() | olc::PGEX | protectedvirtual |
OnAfterUserUpdate(float fElapsedTime) | olc::PGEX | protectedvirtual |
OnBeforeUserCreate() | olc::PGEX | protectedvirtual |
OnBeforeUserUpdate(float &fElapsedTime) | olc::PGEX | protectedvirtual |
pge | olc::PGEX | protectedstatic |
PGEX(bool bHook=false) | olc::PGEX | |
Render() | olc::rcw::Engine | |
SelectObjectPixel(const uint32_t id, const float sample_x, const float sample_y, const float distance, const float angle)=0 | olc::rcw::Engine | protectedpure virtual |
SelectSceneryPixel(const int tile_x, const int tile_y, const olc::rcw::Engine::CellSide side, const float sample_x, const float sample_y, const float distance)=0 | olc::rcw::Engine | protectedpure virtual |
SetCamera(const olc::vf2d &pos, const float heading) | olc::rcw::Engine | |
Update(float fElapsedTime) | olc::rcw::Engine | virtual |