#include <olcPGEX_RayCastWorld.h>
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void | Walk (const float fWalkSpeed) |
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void | Strafe (const float fStrafeSpeed) |
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void | Turn (const float fTurnSpeed) |
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void | Stop () |
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◆ Stop()
void olc::rcw::Object::Stop |
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◆ Strafe()
void olc::rcw::Object::Strafe |
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const float | fStrafeSpeed | ) |
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◆ Turn()
void olc::rcw::Object::Turn |
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const float | fTurnSpeed | ) |
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◆ Walk()
void olc::rcw::Object::Walk |
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const float | fWalkSpeed | ) |
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◆ bCanBeMoved
bool olc::rcw::Object::bCanBeMoved = true |
◆ bCollideWithObjects
bool olc::rcw::Object::bCollideWithObjects = false |
◆ bCollideWithScenery
bool olc::rcw::Object::bCollideWithScenery = true |
◆ bIsActive
bool olc::rcw::Object::bIsActive = true |
◆ bNotifyObjectCollision
bool olc::rcw::Object::bNotifyObjectCollision = false |
◆ bNotifySceneryCollision
bool olc::rcw::Object::bNotifySceneryCollision = false |
◆ bRemove
bool olc::rcw::Object::bRemove = false |
◆ bVisible
bool olc::rcw::Object::bVisible = true |
◆ fHeading
float olc::rcw::Object::fHeading = 0.0f |
◆ fRadius
float olc::rcw::Object::fRadius = 0.5f |
◆ fSpeed
float olc::rcw::Object::fSpeed = 0.0f |
◆ nGenericID
uint32_t olc::rcw::Object::nGenericID = 0 |
◆ pos
◆ vel
The documentation for this class was generated from the following file: