olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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olc::EffectConfig Struct Reference

#include <olcPGEX_Shaders.h>

Public Attributes

const std::string sVertexSource
 
const std::string sPixelSource
 
const size_t nInputs
 
const size_t nOutputs
 
const std::vector< std::tuple< std::string, std::string, std::string > > vAttributes
 

Member Data Documentation

◆ nInputs

const size_t olc::EffectConfig::nInputs

◆ nOutputs

const size_t olc::EffectConfig::nOutputs

◆ sPixelSource

const std::string olc::EffectConfig::sPixelSource

◆ sVertexSource

const std::string olc::EffectConfig::sVertexSource

◆ vAttributes

const std::vector<std::tuple<std::string, std::string, std::string> > olc::EffectConfig::vAttributes

The documentation for this struct was generated from the following file: