#include <olcPixelGameEngine.h>
◆ Mode
Enumerator |
---|
NORMAL | |
MASK | |
ALPHA | |
CUSTOM | |
◆ Pixel() [1/3]
◆ Pixel() [2/3]
olc::Pixel::Pixel |
( |
uint8_t | red, |
|
|
uint8_t | green, |
|
|
uint8_t | blue, |
|
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uint8_t | alpha = nDefaultAlpha ) |
◆ Pixel() [3/3]
olc::Pixel::Pixel |
( |
uint32_t | p | ) |
|
◆ inv()
Pixel olc::Pixel::inv |
( |
| ) |
const |
◆ operator!=()
bool olc::Pixel::operator!= |
( |
const Pixel & | p | ) |
const |
◆ operator*() [1/2]
Pixel olc::Pixel::operator* |
( |
const float | i | ) |
const |
◆ operator*() [2/2]
Pixel olc::Pixel::operator* |
( |
const Pixel & | p | ) |
const |
◆ operator*=() [1/2]
Pixel & olc::Pixel::operator*= |
( |
const float | i | ) |
|
◆ operator*=() [2/2]
◆ operator+()
Pixel olc::Pixel::operator+ |
( |
const Pixel & | p | ) |
const |
◆ operator+=()
◆ operator-()
Pixel olc::Pixel::operator- |
( |
const Pixel & | p | ) |
const |
◆ operator-=()
◆ operator/()
Pixel olc::Pixel::operator/ |
( |
const float | i | ) |
const |
◆ operator/=()
Pixel & olc::Pixel::operator/= |
( |
const float | i | ) |
|
◆ operator=()
◆ operator==()
bool olc::Pixel::operator== |
( |
const Pixel & | p | ) |
const |
◆ [union]
The documentation for this struct was generated from the following file: