olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Loading...
Searching...
No Matches
olc::SOUND::sCurrentlyPlayingSample Struct Reference

#include <olcPGEX_Sound.h>

Public Attributes

int nAudioSampleID = 0
 
long nSamplePosition = 0
 
bool bFinished = false
 
bool bLoop = false
 
bool bFlagForStop = false
 

Member Data Documentation

◆ bFinished

bool olc::SOUND::sCurrentlyPlayingSample::bFinished = false

◆ bFlagForStop

bool olc::SOUND::sCurrentlyPlayingSample::bFlagForStop = false

◆ bLoop

bool olc::SOUND::sCurrentlyPlayingSample::bLoop = false

◆ nAudioSampleID

int olc::SOUND::sCurrentlyPlayingSample::nAudioSampleID = 0

◆ nSamplePosition

long olc::SOUND::sCurrentlyPlayingSample::nSamplePosition = 0

The documentation for this struct was generated from the following file: