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olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include <olcPGEX_Sound.h>
Public Attributes | |
| int | nAudioSampleID = 0 |
| long | nSamplePosition = 0 |
| bool | bFinished = false |
| bool | bLoop = false |
| bool | bFlagForStop = false |
| bool olc::SOUND::sCurrentlyPlayingSample::bFinished = false |
| bool olc::SOUND::sCurrentlyPlayingSample::bFlagForStop = false |
| bool olc::SOUND::sCurrentlyPlayingSample::bLoop = false |
| int olc::SOUND::sCurrentlyPlayingSample::nAudioSampleID = 0 |
| long olc::SOUND::sCurrentlyPlayingSample::nSamplePosition = 0 |