#include <olcPGEX_Shaders.h>
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void | AppendStatus (const std::string &sMsg) |
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void | SetResourceIDs (const uint32_t id, const uint32_t vsid, const uint32_t psid) |
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void | SetSlots (const uint32_t nInput, const uint32_t nTarget) |
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◆ Effect()
◆ AppendStatus()
void olc::Effect::AppendStatus |
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const std::string & | sMsg | ) |
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◆ GetInputSlots()
const uint32_t olc::Effect::GetInputSlots |
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◆ GetStatus()
const std::string & olc::Effect::GetStatus |
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◆ GetTargetSlots()
const uint32_t olc::Effect::GetTargetSlots |
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◆ IsOK()
bool olc::Effect::IsOK |
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◆ SetResourceIDs()
void olc::Effect::SetResourceIDs |
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const uint32_t | id, |
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const uint32_t | vsid, |
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const uint32_t | psid ) |
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◆ SetSlots()
void olc::Effect::SetSlots |
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const uint32_t | nInput, |
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const uint32_t | nTarget ) |
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◆ Shade
◆ m_nID
uint32_t olc::Effect::m_nID = 0 |
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◆ m_nInputSlots
uint32_t olc::Effect::m_nInputSlots = 0 |
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◆ m_nPSID
uint32_t olc::Effect::m_nPSID = 0 |
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◆ m_nTargetSlots
uint32_t olc::Effect::m_nTargetSlots = 0 |
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◆ m_nVSID
uint32_t olc::Effect::m_nVSID = 0 |
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◆ m_sStatus
std::string olc::Effect::m_sStatus |
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The documentation for this class was generated from the following file: