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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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Classes | |
class | Model |
Typedefs | |
typedef std::vector< olc::vf2d > | Mesh |
Functions | |
const Mesh | MeshCircle (const float fRadius, const int nPoints=100) |
const Mesh | MeshRectangle (const olc::vf2d &size, const olc::vf2d &offset={ 0.0f, 0.0f }) |
const Mesh | MeshGear (const int nTeeth, const float fOuterRadius, const float fInnerRadius) |
template<typename T > | |
void | DrawModel (T &render, Model &m, const olc::Pixel col=olc::BLACK, const uint8_t flags=-1) |
typedef std::vector<olc::vf2d> olc::wire::Mesh |
void olc::wire::DrawModel | ( | T & | render, |
Model & | m, | ||
const olc::Pixel | col = olc::BLACK, | ||
const uint8_t | flags = -1 ) |
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inline |
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inline |