olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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olcPGEX_Network.h File Reference
#include <memory>
#include <thread>
#include <mutex>
#include <deque>
#include <optional>
#include <vector>
#include <iostream>
#include <algorithm>
#include <chrono>
#include <cstdint>
#include <asio.hpp>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>

Go to the source code of this file.

Classes

struct  olc::net::message_header< T >
 
struct  olc::net::message< T >
 
struct  olc::net::owned_message< T >
 
class  olc::net::tsqueue< T >
 
class  olc::net::connection< T >
 
class  olc::net::client_interface< T >
 
class  olc::net::server_interface< T >
 

Namespaces

namespace  olc
 
namespace  olc::net
 

Macros

#define _WINSOCK_DEPRECATED_NO_WARNINGS
 
#define ASIO_STANDALONE
 

Macro Definition Documentation

◆ _WINSOCK_DEPRECATED_NO_WARNINGS

#define _WINSOCK_DEPRECATED_NO_WARNINGS

◆ ASIO_STANDALONE

#define ASIO_STANDALONE