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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include <memory>
#include <thread>
#include <mutex>
#include <deque>
#include <optional>
#include <vector>
#include <iostream>
#include <algorithm>
#include <chrono>
#include <cstdint>
#include <asio.hpp>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>
Go to the source code of this file.
Classes | |
struct | olc::net::message_header< T > |
struct | olc::net::message< T > |
struct | olc::net::owned_message< T > |
class | olc::net::tsqueue< T > |
class | olc::net::connection< T > |
class | olc::net::client_interface< T > |
class | olc::net::server_interface< T > |
Namespaces | |
namespace | olc |
namespace | olc::net |
Macros | |
#define | _WINSOCK_DEPRECATED_NO_WARNINGS |
#define | ASIO_STANDALONE |
#define _WINSOCK_DEPRECATED_NO_WARNINGS |
#define ASIO_STANDALONE |