Blog

My name is TechnicJelle, and this is my blog! Here I write about things I make, which can be games, tools, art, or something else entirely

Subscribe to the Atom FeedRSS to stay up-to-date on my posts! :)

2026

New Blog: Milestone 2: Tags

Published on

Today, I have completed milestone 2 of my new blog! Now, each blogpost has tags, which can be clicked to...

New Blog: Milestone 1: Basic Infrastructure

Published on

Today, I have completed what I call "milestone 1" of my new blog! I have the basic infrastructure for my...

Finally started work on my blog site!

Published on

For a few years now, I've had my blog on Tumblr, and my portfolio on my own TechnicJelle.com site. Today...

2025

Infrastructure for Disaster Control, a.k.a. Automatic Builds

Published on

We all know the feeling of pure and utter stress when, ten minutes before the deadline, you finally click the...

Infrastructure for Teamwork, a.k.a. Version Control

Published on

Working together on a game is quite difficult. How do you make sure everyone is on the same page?...

2024

A few screenshots from the Weaving Factory project

Published on

These are a few excerpts from a recording of the first time I managed to get the experience running on...

Controller-less VR teleportation

Published on

For my study, I am currently working with a team of other students on a VR experience for a local...

2023

Planes Tower Defence - The Rest

Published on

(This post was written years later, because I found some more early footage) The following video was recorded right...

Planes Tower Defence - "Pathfinding"

Published on

In the last post, I wrote about the creation of the level, so now in this one, I'll...

Planes Tower Defence - Level

Published on

Over the last couple of weeks, I've been working on making a little tower defence game in Unity. Now that...

2022

Custom Android to Arduino Communication

Published on

Today I spent the evening (~6 hours) writing a custom Android app to connect my Arduino to with a custom...

Some GeoNodes art I made in October

Published on

I made some particles that spin around in a fun way! :D The main node network...

Fireworks Display in C++ with the PixelGameEngine

Published on

Over the last couple of days, I've made a simple, little fireworks display: It was supposed to be...

Space Combat 3DX Updates

Published on

Since the last post, I've been hard at work adding more and more features! Mainly the second level and...

Enemy AI in my Space Shooter Game

Published on

Today, I felt motivated to make the movement AI for the enemies in my in-development Space Shooter game in...

Pacman

Published on

I made a Pacman! Blender YouTuber Default Cube uploaded a video tutorial on how to make a Pacman with...

Spaceflight in my Space Shooter Game

Published on

(This post was written years later, because I found some more early footage) The space environment has been...