Posts with the tag How I did a thing

Enemy AI in my Space Shooter Game

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Today, I felt motivated to make the movement AI for the enemies in my in-development Space Shooter game in...

Fireworks Display in C++ with the PixelGameEngine

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Over the last couple of days, I've made a simple, little fireworks display: It was supposed to be...

Planes Tower Defence - "Pathfinding"

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In the last post, I wrote about the creation of the level, so now in this one, I'll...

Infrastructure for Teamwork, a.k.a. Version Control

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Working together on a game is quite difficult. How do you make sure everyone is on the same page?...

Infrastructure for Disaster Control, a.k.a. Automatic Builds

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We all know the feeling of pure and utter stress when, ten minutes before the deadline, you finally click the...