#include <olcPixelGameEngine.h>
◆ Renderable() [1/3]
olc::Renderable::Renderable |
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default |
◆ Renderable() [2/3]
◆ Renderable() [3/3]
olc::Renderable::Renderable |
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const Renderable & | | ) |
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delete |
◆ Create()
void olc::Renderable::Create |
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uint32_t | width, |
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uint32_t | height, |
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bool | filter = false, |
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bool | clamp = true ) |
◆ Decal()
◆ Load()
olc::rcode olc::Renderable::Load |
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const std::string & | sFile, |
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ResourcePack * | pack = nullptr, |
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bool | filter = false, |
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bool | clamp = true ) |
◆ operator=()
◆ Sprite()
The documentation for this class was generated from the following file: