#include <olcPGEX_Sound.h>
◆ AudioSample() [1/2]
olc::SOUND::AudioSample::AudioSample |
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◆ AudioSample() [2/2]
olc::SOUND::AudioSample::AudioSample |
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std::string | sWavFile, |
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olc::ResourcePack * | pack = nullptr ) |
◆ LoadFromFile()
◆ bSampleValid
bool olc::SOUND::AudioSample::bSampleValid = false |
◆ fSample
float* olc::SOUND::AudioSample::fSample = nullptr |
◆ nChannels
int olc::SOUND::AudioSample::nChannels = 0 |
◆ nSamples
long olc::SOUND::AudioSample::nSamples = 0 |
◆ wavHeader
The documentation for this class was generated from the following file: