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olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include "olcPixelGameEngine.h"Go to the source code of this file.
Classes | |
| struct | olc::mat3_generic< T > |
| class | olc::wire::Model |
Namespaces | |
| namespace | olc |
| namespace | olc::wire |
Macros | |
| #define | OLC_PGEX_WIREFRAME_H |
| #define | OLC_MAT3_DESC |
Typedefs | |
| typedef mat3_generic< float > | olc::Matrix2D |
| typedef std::vector< olc::vf2d > | olc::wire::Mesh |
Functions | |
| const Mesh | olc::wire::MeshCircle (const float fRadius, const int nPoints=100) |
| const Mesh | olc::wire::MeshRectangle (const olc::vf2d &size, const olc::vf2d &offset={ 0.0f, 0.0f }) |
| const Mesh | olc::wire::MeshGear (const int nTeeth, const float fOuterRadius, const float fInnerRadius) |
| template<typename T > | |
| void | olc::wire::DrawModel (T &render, Model &m, const olc::Pixel col=olc::BLACK, const uint8_t flags=-1) |
| #define OLC_MAT3_DESC |
| #define OLC_PGEX_WIREFRAME_H |