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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include "olcPixelGameEngine.h"
Go to the source code of this file.
Classes | |
struct | olc::mat3_generic< T > |
class | olc::wire::Model |
Namespaces | |
namespace | olc |
namespace | olc::wire |
Macros | |
#define | OLC_PGEX_WIREFRAME_H |
#define | OLC_MAT3_DESC |
Typedefs | |
typedef mat3_generic< float > | olc::Matrix2D |
typedef std::vector< olc::vf2d > | olc::wire::Mesh |
Functions | |
const Mesh | olc::wire::MeshCircle (const float fRadius, const int nPoints=100) |
const Mesh | olc::wire::MeshRectangle (const olc::vf2d &size, const olc::vf2d &offset={ 0.0f, 0.0f }) |
const Mesh | olc::wire::MeshGear (const int nTeeth, const float fOuterRadius, const float fInnerRadius) |
template<typename T > | |
void | olc::wire::DrawModel (T &render, Model &m, const olc::Pixel col=olc::BLACK, const uint8_t flags=-1) |
#define OLC_MAT3_DESC |
#define OLC_PGEX_WIREFRAME_H |