![]() |
olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
|
#include <olcPixelGameEngine.h>
Public Attributes | |
| olc::Decal * | decal = nullptr |
| std::vector< olc::vf2d > | pos |
| std::vector< olc::vf2d > | uv |
| std::vector< float > | w |
| std::vector< float > | z |
| std::vector< olc::Pixel > | tint |
| olc::DecalMode | mode = olc::DecalMode::NORMAL |
| olc::DecalStructure | structure = olc::DecalStructure::FAN |
| uint32_t | points = 0 |
| bool | depth = false |
| olc::Decal* olc::DecalInstance::decal = nullptr |
| bool olc::DecalInstance::depth = false |
| olc::DecalMode olc::DecalInstance::mode = olc::DecalMode::NORMAL |
| uint32_t olc::DecalInstance::points = 0 |
| std::vector<olc::vf2d> olc::DecalInstance::pos |
| olc::DecalStructure olc::DecalInstance::structure = olc::DecalStructure::FAN |
| std::vector<olc::Pixel> olc::DecalInstance::tint |
| std::vector<olc::vf2d> olc::DecalInstance::uv |
| std::vector<float> olc::DecalInstance::w |
| std::vector<float> olc::DecalInstance::z |