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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include <olcPixelGameEngine.h>
Public Attributes | |
olc::Decal * | decal = nullptr |
std::vector< olc::vf2d > | pos |
std::vector< olc::vf2d > | uv |
std::vector< float > | w |
std::vector< float > | z |
std::vector< olc::Pixel > | tint |
olc::DecalMode | mode = olc::DecalMode::NORMAL |
olc::DecalStructure | structure = olc::DecalStructure::FAN |
uint32_t | points = 0 |
bool | depth = false |
olc::Decal* olc::DecalInstance::decal = nullptr |
bool olc::DecalInstance::depth = false |
olc::DecalMode olc::DecalInstance::mode = olc::DecalMode::NORMAL |
uint32_t olc::DecalInstance::points = 0 |
std::vector<olc::vf2d> olc::DecalInstance::pos |
olc::DecalStructure olc::DecalInstance::structure = olc::DecalStructure::FAN |
std::vector<olc::Pixel> olc::DecalInstance::tint |
std::vector<olc::vf2d> olc::DecalInstance::uv |
std::vector<float> olc::DecalInstance::w |
std::vector<float> olc::DecalInstance::z |