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olcPixelGameEngine v2.29
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include <olcPixelGameEngine.h>
Classes | |
struct | Vertex |
Public Attributes | |
std::vector< Vertex > | vb |
olc::Decal * | decal = nullptr |
olc::DecalStructure | structure = olc::DecalStructure::FAN |
olc::DecalMode | mode = olc::DecalMode::NORMAL |
bool | depth = false |
std::array< float, 16 > | mvp |
olc::CullMode | cull = olc::CullMode::NONE |
olc::Pixel | tint = olc::WHITE |
olc::CullMode olc::GPUTask::cull = olc::CullMode::NONE |
olc::Decal* olc::GPUTask::decal = nullptr |
bool olc::GPUTask::depth = false |
olc::DecalMode olc::GPUTask::mode = olc::DecalMode::NORMAL |
std::array<float, 16> olc::GPUTask::mvp |
olc::DecalStructure olc::GPUTask::structure = olc::DecalStructure::FAN |
olc::Pixel olc::GPUTask::tint = olc::WHITE |
std::vector<Vertex> olc::GPUTask::vb |