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olcPixelGameEngine v2.28
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
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#include <olcPixelGameEngine.h>
Public Attributes | |
olc::vf2d | vOffset = { 0, 0 } |
olc::vf2d | vScale = { 1, 1 } |
bool | bShow = false |
bool | bUpdate = false |
olc::Renderable | pDrawTarget |
uint32_t | nResID = 0 |
std::vector< DecalInstance > | vecDecalInstance |
olc::Pixel | tint = olc::WHITE |
std::function< void()> | funcHook = nullptr |
bool olc::LayerDesc::bShow = false |
bool olc::LayerDesc::bUpdate = false |
std::function<void()> olc::LayerDesc::funcHook = nullptr |
uint32_t olc::LayerDesc::nResID = 0 |
olc::Renderable olc::LayerDesc::pDrawTarget |
olc::Pixel olc::LayerDesc::tint = olc::WHITE |
std::vector<DecalInstance> olc::LayerDesc::vecDecalInstance |
olc::vf2d olc::LayerDesc::vOffset = { 0, 0 } |
olc::vf2d olc::LayerDesc::vScale = { 1, 1 } |